The hackathon takes place over 24 hours, non-stop! Students can compete against each other and themselves to take their projects from concept to reality.

Carleton University's CUHacking is the largest hackathon in Ottawa. The hackathon takes place over 24 hours, non-stop! Students can compete against each other and themselves; taking their ideas and making them a reality. 

CUHacking will take place from March 31st to April 1st, 2018 and it will be hosted in the Residence Commons building on Carleton University's campus. 

View full rules

Eligibility

Any university, college, or high school student can participate, regardless of program.

Requirements

Participants can work on any project they like, as long as it does not violate the MLH Code of Conduct and has something to do with technology.

A hardware lab provided by MLH will be available with Arduinos, Oculus Rifts, Amazon Echoes, and more!

To be fair, everyone starts their hack only once the event officially begins. We recommend setting up your environment (install Xcode, Android Studio, Git, etc) but don’t start hacking until the event!

 

Judges

No avatar 100

Colin McDonald
Foko Retail

No avatar 100

Peter Hillier
InGenius

No avatar 100

Ally Hall
You.i TV

No avatar 100

Dennis Ho
Innovapost

No avatar 100

Alec Lovell-Troy
Pythian

No avatar 100

Chris Wilsonr
Martello Tech

No avatar 100

Doug Bellinger
Martello Tech

Judging Criteria

  • Technology
    How technically impressive was the hack? Was the technical problem the team tackled difficult? Did it use a particularly clever technique or did it use many different components? Did the technology involved make you go "Wow"?
  • Design
    Did the team put thought into the user experience? How well designed is the interface? For a website, this might be about how beautiful the CSS or graphics are. For a hardware project, it might be more about how good the human-computer interaction is.
  • Completion
    Does the hack work? Did the team achieve everything they wanted?
  • Learning
    Did the team stretch themselves and learn something new? What kind of projects have they worked on before? If a team which always does virtual reality projects decides to switch up and try doing a mobile app instead, that exploration should be rewarded.