Carleton University's CUHacking is the largest hackathon in Ottawa. The hackathon takes place over 24 hours, non-stop! Students can compete against each other and themselves; taking their ideas and making them a reality. 

CUHacking will take place from March 31st to April 1st, 2018 and it will be hosted in the Residence Commons building on Carleton University's campus. 


Any university, college, or high school student can participate, regardless of program.


Participants can work on any project they like, as long as it does not violate the MLH Code of Conduct and has something to do with technology.

A hardware lab provided by MLH will be available with Arduinos, Oculus Rifts, Amazon Echoes, and more!

To be fair, everyone starts their hack only once the event officially begins. We recommend setting up your environment (install Xcode, Android Studio, Git, etc) but don’t start hacking until the event!


Hackathon Sponsors


$6,837 in prizes

First Place

Each member of the overall first place team will receive an MLH Medal and a Google Home Mini

Second Place

Each member of the overall second place team will receive an MLH Medal and a Google Chromecast Video

Third Place

Each member of the overall third place team will receive an MLH Medal and a Utopia 360 VR Headset

Martello: Take our API for a Test Drive and Bring Data to Life

Martello will award a Martello Hackathon Kit for the winning team making the best use of their API opened up just for this event! See Slack for more details on this challenge. This kit includes a Raspberry Pi, Alexa Dot, RBG Keyboard, and a $50 Amazon gift card.

Innovapost: Best Android Application

Innovapost will award a Google Home Mini to each member of the team demonstrating the best Android application

Best use of StdLib API

StdLib will award a Nintendo Switch to each member of the team demonstrating the best use of the StdLib API

InGenius: Most Innovative Natural Language UI Controller

Ingenius will award a full sized Google Home to each member of the team demonstrating the most innovative natural language UI controller

Best use of ChangeJar online payments

ChangeJar will award a $75 Amazon gift card to each member of the team demonstrating the best use of the ChangeJar API, and a $25 Amazon gift card to each member of the runner-up team

Best use of Indico API for Machine Learning (2)

Indico will be awarding $500, $250, and $100 of Indico API credit to the 1st, 2nd, and 3rd place teams respectively for the best use of their API for machine learning.

Best Hack submitted on a DotTech Domain

DotTech will be awarding a $250 Amazon Gift Voucher for the best hack/website submitted on a .TECH domain (to be split among the team members)

Wolfram's Top 5 Teams (5)

Wolfram will be awarding a year of Wolfram|One Personal Edition and Wolfram|Alpha Pro to each member of the top 5 teams.

Most Creative Hack

Each member of the team presenting the most creative hack will receive a Lego Creativity Box

Most Useless Hack

Each member of the team presenting the most useless hack will receive a mystery swag bag of equal uselessness

Amazon Web Services - Best Use of AWS

$250 AWS Credit

Best Domain Name from

Raspberry Pi & PiHut Essentials Kit

Best IoT Hack Using a Qualcomm Device

DragonBoard 410C + Power Source

Devpost Achievements

Submitting to this hackathon could earn you:


Colin McDonald

Colin McDonald
Foko Retail

Peter Hillier

Peter Hillier

Ally Hall

Ally Hall
You.i TV

Dennis Ho

Dennis Ho

Alec Lovell-Troy

Alec Lovell-Troy

Chris Wilsonr

Chris Wilsonr
Martello Tech

Doug Bellinger

Doug Bellinger
Martello Tech

Judging Criteria

  • Technology
    How technically impressive was the hack? Was the technical problem the team tackled difficult? Did it use a particularly clever technique or did it use many different components? Did the technology involved make you go "Wow"?
  • Design
    Did the team put thought into the user experience? How well designed is the interface? For a website, this might be about how beautiful the CSS or graphics are. For a hardware project, it might be more about how good the human-computer interaction is.
  • Completion
    Does the hack work? Did the team achieve everything they wanted?
  • Learning
    Did the team stretch themselves and learn something new? What kind of projects have they worked on before? If a team which always does virtual reality projects decides to switch up and try doing a mobile app instead, that exploration should be rewarded.

Questions? Email the hackathon manager

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